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Razor 3D

Razor 3D

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Razor 3D
Adriano Silva is a seasoned 3D Artist with over three years of expertise in creating compelling 3D models, environments, and animations. His meticulous attention to detail is rooted in a strong background in traditional art, encompassing a deep understanding of anatomy, proportions, and form. Adriano is proficient across the entire 3D pipeline, including high and low poly modeling, advanced texturing, efficient UV unwrapping, precise rigging and skinning, and dynamic lighting. He commands a comprehensive toolset that includes Unreal Engine, Unity, Blender, Substance Painter, UV Layout, Photoshop, and various retopology solutions. His experience includes leading environment 3D tasks for Peerfuse Atlantis, where he was responsible for blockout, optimization, and texturing, significantly improving asset performance and visual quality. He also served as Lead 3D for Renegades Republic, handling all 3D aspects of the project, including characters, vehicles, assets, environments, and hair for both desktop and mobile platforms. Additionally, Adriano has experience as a Generalist Content Creator for Mantrol Project, focusing on VR visualization in 3D spaces by creating characters, assets, and environments.