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Pixel Dexterity

Pixel Dexterity

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Pixel Dexterity
Hi, I’m Umang Shukla, a 3D Artist specializing in prop modeling, texturing, and environment assets. I create game-ready, optimized models with a focus on realism and detail. My workflow includes Maya, ZBrush, Substance Painter, and Unreal Engine 5, ensuring assets are both visually appealing and technically efficient. I’m passionate about delivering high-quality 3D content for games, AR/VR, and real-time applications. On this store, you’ll find assets designed for easy integration, clean topology, and PBR textures. If you like my work or have custom requests, feel free to connect!