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MeteUlker

MeteUlker

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MeteUlker
3D Character Artist | Concept to Final I am a 3D Character Artist specialized in creating game-ready and cinematic-quality characters from concept to final render. My workflow covers the full production pipeline, including sculpting, modeling, texturing, and real-time presentation. I focus on strong silhouettes, believable materials, and visually clear designs that work both for games and high-quality showcases. I have experience working with ZBrush, Maya, Substance Painter, Photoshop, and Marmoset Toolbag, and I continuously improve my skills to meet industry standards. Currently, I am developing original character projects while expanding my portfolio with production-focused assets for games and real-time applications. Open to freelance, collaboration, and professional opportunities.