MeteUlker
MeteUlker
Typy produktów
MeteUlker
3D Character Artist | Concept to Final
I am a 3D Character Artist specialized in creating game-ready and cinematic-quality characters from concept to final render.
My workflow covers the full production pipeline, including sculpting, modeling, texturing, and real-time presentation. I focus on strong silhouettes, believable materials, and visually clear designs that work both for games and high-quality showcases.
I have experience working with ZBrush, Maya, Substance Painter, Photoshop, and Marmoset Toolbag, and I continuously improve my skills to meet industry standards.
Currently, I am developing original character projects while expanding my portfolio with production-focused assets for games and real-time applications.
Open to freelance, collaboration, and professional opportunities.