MagiForge
MagiForge
製品の種類
参加日: Oct 23, 2024
MagiForge builds practical, on-device AI tools for Unreal Engine.
Most "AI in games" plugins are thin wrappers around OpenAI or Anthropic
endpoints — they need an API key, they bill per token, they leak
network
traffic from your shipped game, and they stop working the moment your
players go offline. We took the other path. Everything we ship runs
locally on the player's machine.
Our flagship plugin MagiLLM brings real language model inference into
the Unreal engine subsystem layer, powered by llama.cpp. You drop in
any
GGUF model — Gemma, Phi, Mistral, Llama 3.x — and stream tokens
straight
into your game thread through Blueprint-callable events (Say, OnToken,
OnDone). Persona files are tag-based so you can ship multiple languages
without recompiling. The plugin includes Gemma instruction-tuned
weights
out of the box, so chat works the moment the plugin is enabled — no
setup, no API key, no cloud call.
What we promise:
• Source code included. Nothing closed-source that depends on UE
headers.
• Support for the three most recent major engine versions, kept
current.
• Documentation treated as a deliverable, not an afterthought —
setup guide, API reference, persona authoring notes.
• Bug reports get a real reply within a couple of business days.
• Feature requests considered on the public roadmap.
What we don't do:
• Pretend the model output is reliable when it isn't. Small
on-device models are good for casual NPC chatter and prototypes,
not for legal advice or precision technical recall.
• Charge per use. One purchase, no usage caps.
If you're prototyping an AI feature for a game, an editor tool, or
an offline assistant inside Unreal, and you'd rather not wire up a
backend, we built this for you.