Link_X
Link_X
Ürün türleri
Oct 22, 2024 tarihinde katıldı
I’m an independent game developer and technical artist with experience using Unreal Engine and CryEngine dating back to 2005. I specialize in creating practical, game-ready assets for Unreal Engine and UEFN, including modular materials, textures, landscapes, environments, stylized characters and creatures, rigged and animated assets, gameplay systems, and development tools.
My products are created from the perspective of someone who actively builds complete games and understands the real challenges developers face. My material work includes customizable master materials, landscape and biome systems, procedural foliage support, world-aligned textures, PBR workflows, distance blending, anti-tiling solutions, and other systems designed to balance visual quality with performance.
I also work with character creation, rigging, weight painting, animation, Blender-to-Unreal workflows, Verse programming, game mechanics, UI, and complete gameplay loops. This broader experience helps me create assets that are not only visually interesting, but practical to customize and integrate into an actual project.
Most of my work is developed independently and grows out of problems I have encountered while building my own games. My goal is to share polished, flexible assets that save other creators time while still giving them enough control to make each product fit their own style and project.
Whether I’m creating a stylized character, an optimized material system, a texture set, or a gameplay-ready tool, I focus on usability, customization, organization, and real production value.