Lain Of The Wired
Lain Of The Wired
Tipos de produto
I’m a Technical Designer and the founder of Digital Natives, with more than a decade of experience creating gameplay systems, levels and development tools across independent and large-scale game projects.
During my time at People Can Fly, I contributed to projects including Outriders, Outriders: Worldslayer and Project Dagger. My work focused on Unreal Engine, Blueprint development, technical level design, optimisation and improving workflows for development teams. I enjoy working where design and technology meet—turning creative ideas into reliable, engaging player experiences.
My earlier experience includes work on Sniper Ghost Warrior Contracts and Onikira, alongside independent projects developed using Unity and C#.
Today, I’m building Digital Natives and leading its creative and technical direction. My current work centres on game development, Unreal Engine tooling, rapid prototyping and exploring new technologies that can improve both the development process and the player experience.
A major part of my current work involves active development with AI. I’m exploring how AI-assisted tools and agent-driven workflows that can support game design, programming, debugging, content creation, testing and project management. My focus is on practical applications: using AI to accelerate iteration, automate repetitive work and help small teams tackle more ambitious projects—while keeping creative direction and decision-making firmly in human hands.
I’m passionate about solving difficult technical and creative problems, sharing knowledge and finding better ways to build games. I’m always happy to connect with developers, technical designers, AI practitioners and others who are excited about the future of interactive entertainment.