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Kesson

Kesson

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Kesson
I’m Giovanni Muzio, also known as Kesson, a Senior Technical Artist and Creative Technologist specializing in Unreal Engine, real-time graphics, Niagara VFX, procedural systems, and generative technologies. For over 10 years I’ve been developing production-ready tools, shaders, plugins, and interactive systems for games, immersive media, and digital art projects, with a strong focus on performance, flexibility, and real-time workflows. My work spans technical art, AI-driven experiences, creative R&D, and procedural graphics, with collaborations including TEDx, Sónar+D, Ars Electronica, BMW, and international creative studios.