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Junagara

Junagara

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Junagara
I started my creative journey as an illustrator, where I developed a strong understanding of composition, form, and visual storytelling. In 3D, I primarily work with Blender for modeling and UV layout, and use Substance Painter to create clean, PBR-based textures. I focus on building optimized, game-ready assets with proper UV setup, lightmap channels, and organized structure for real-time use, and I prepare and test each asset in Unreal Engine to ensure smooth integration into production environments. I am continuously learning and improving my workflow to prepare better, more reliable assets for game development.