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Juanpmh

Juanpmh

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Juanpmh
My main area of expertise is 3D animation, but I also have experience and skills as a rigger, 3D character artist and 3D generalist. I have recently completed an online rigging course and have also developed a personal project for my portfolio in which I have created a stylized fantasy humanoid character from concept and initial design to implementation in Unreal Engine, focusing especially on creating a complete rig from scratch, including facial rig, and producing detailed animations intended for a video game environment. My specialty is focused on the animation of fantastic creatures, cycles and dynamic actions. During my university degree in Video Game Design and Development, I actively participated as a 3D animator and character artist in the team development of two video games published on Itch.io and one of them soon on Steam. These projects were developed following a professional methodology and were supervised by industry professionals, which has allowed me to gain real experience in collaborative work and in production environments similar to professional ones.