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Ilnaz Khafizullin

Ilnaz Khafizullin

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صورة Ilnaz Khafizullin الرمزية
Ilnaz Khafizullin
I’m Ilnaz (Draizerg), a 3D artist with over 3 years of experience in game development. My background combines artistic 3D modeling with engineering precision, allowing me to create technically accurate and visually compelling assets. I specialize in weapons, vehicles, mechanical props, and environment pieces in realistic and steampunk styles. Full Pipeline Control Every asset I create goes through a complete gamedev pipeline: High‑poly & low‑poly modeling – Blender, ZBrush, Plasticity UV mapping & optimization – RizomUV, efficient layouts for Unreal / Unity Baking & PBR texturing – Substance 3D Painter, Marmoset Toolbag Engine‑ready files – exported in industry‑standard formats with clean topology and proper LODs What makes my work different My engineering education and past experience as a mechanical engineer help me build assets that are not only artistically strong but also logically consistent – from functional details to wear patterns that tell a story.