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Hungry Ghost

Hungry Ghost

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Hungry Ghost
I'm a full-time software architect building distributed, event-driven systems, and a part-time game developer who's been at it since the XNA days, through Unity and Unreal Engine 3, and now living in Unreal Engine 5. Lately I'm obsessed with the intersection of the two: autonomous AI agents that write code, orchestrate like Agile teams, and build games on their own.