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FelixMADev

FelixMADev

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FelixMADev
Félix Martín — UE5 Developer & Tools Creator Game developer with a full-stack engineering background and a growing specialization in Unreal Engine 5. I hold a master's in UE5 videogame development, focused on C++ architecture, replication, and multiplayer systems, and currently work as a game developer consultant migrating Blueprint logic to C++ for improved performance. Before moving into games, I spent 3+ years building production web applications and backend systems (Java, PHP, SQL/PL-SQL), which shapes how I approach plugin development: clean architecture, maintainable code, and a focus on real performance gains — not just working prototypes. My plugins aim to bring that same engineering rigor to Unreal Engine, helping developers optimize, extend, and streamline their projects.