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DanielLopezDev

DanielLopezDev

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DanielLopezDev
Game Assets Authoring & VFX, Blender/Unity, .NET Dev, Affinity, ComfyUI. .NET Developer & Technical Artist | Specialist in Game Assets & VFX | Blender Artist With a wide experience in the software industry as a .NET Developer, I bridge the gap between high-performance engineering and high-fidelity digital art. My technical background includes a deep mastery of the Microsoft Stack (ASP.NET Core, MAUI, Blazor, and Azure), which I combine with a passion for game development within the Unity Engine. Core Technical Expertise: Software Engineering: Advanced C# programming and architecture in .NET Core. Experienced in building robust APIs and cross-platform applications. Unity Engine: Specialized in technical art and high-performance game logic. I have a deep command of VFX Graph for creating complex, optimized visual effects and shaders. 3D Pipeline (Blender): Expert in Hard Surface Modeling and character design. My workflow covers the entire pipeline: from high-detail sculpting and PBR Texture Painting to professional Rigging (Rigify), skinning, and character animation. Integration: Proven ability to transition complex assets from Blender to Unity, ensuring optimal topology, custom normals, and material consistency for real-time environments. My Vision: I am dedicated to creating "Game-Ready" assets that are not only visually striking but also technically flawless. My goal is to provide developers with professional-grade tools and models that simplify their workflow and elevate the quality of their interactive projects.