Color Studio
Color Studio
Tipos de produto
Color Studio
Entrou em Dec 20, 2024
I’m a 3D artist and designer specializing in character creation, game-ready assets, and detailed fantasy props, with a strong focus on production-ready quality.
My workflow is centered around clean topology, optimized geometry, and efficient UV layouts, ensuring assets are suitable for real-time engines, cinematics, and commercial marketplaces. I work primarily in Blender, creating models that balance visual impact with technical reliability.
I have hands-on experience with retopology, UV unwrapping, PBR texturing (Substance Painter), shading, and export pipelines for engines like Unreal Engine and Unity.
For character-related projects, I use Auto-Rig Pro for reliable rigging when required, while also delivering clean static assets optimized for sale and reuse.
I place high importance on accuracy, consistency, and presentation, producing assets that are not only visually strong but also technically sound and ready for professional use.