Brad Babines
Brad Babines
Typy produktów
Brad Babines
Dołączono Jul 16, 2025
Senior software developer building AI-assisted workflows for Unreal Engine. My day job is large-scale 3D web applications; my nights and weekends go to PBR materials, shader workflows, and real-time VFX. My MCP product came out of wanting better tooling for the pipeline I actually use.