Перейти к контенту

BladeFall

BladeFall

Типы продуктов

Аватар: BladeFall
BladeFall
Дата присоединения: Nov 28, 2025
I build combat systems that make players feel every parry, every dodge, every clash. I'm Muhammad Abdul Basit, an Unreal Engine developer working in C++, currently interning at a studio in Islamabad while finishing a degree in Game Development. My first release, BladeFall, is a full melee combat plugin built for real battle-feel — tight parry windows, reactive block and counter mechanics, dodge with directional awareness, posture and stagger systems that make fights escalate, and stamina management that keeps combat honest. Every value is exposed and editor-tunable, so you can push the combat from grounded and punishing to fast and flashy without touching a line of code. I build modular, delegate-driven systems designed to drop straight into your project without fighting your existing architecture. More combat and AI tools are on the way — questions or feature requests, reach out anytime.