Basharat Loe Gill
Basharat Loe Gill
製品の種類
I am a professional Unreal Engine Game Developer with a strong focus on Unreal Engine 5, Niagara VFX, gameplay systems, and in-game UI development. I create high-quality, production-ready assets designed for real-world use in PC, console, and real-time interactive projects.
My primary expertise lies in Niagara Visual Effects, including energy effects, magic systems, stylized and realistic particles, trails, bursts, glows, and wing-based effects. Every VFX asset is carefully built with performance, scalability, and customization in mind, ensuring they work efficiently across different project sizes and hardware targets. I follow best practices for LOD usage, emitter optimization, and material efficiency to maintain stable frame rates without sacrificing visual impact.
Alongside VFX, I also develop gameplay and utility systems using Unreal Engine Blueprints. These systems are structured, readable, and easy to extend, making them suitable for both indie developers and studio-level teams. I focus on modular design, clean logic flow, and clear documentation so assets can be quickly integrated into existing projects.
I have extensive experience creating game UI and HUD systems using UMG. My UI work includes menus, inventory layouts, progress bars, cards, status indicators, and responsive HUD elements designed for both keyboard/mouse and controller input. With a background in professional graphic design, I ensure that UI assets are visually consistent, user-friendly, and aligned with modern game interface standards.
Performance and usability are central to my workflow. Every asset is tested in real gameplay scenarios and designed to be developer-friendly, with exposed parameters, clear naming conventions, and logical folder structures. My goal is to help developers save development time, reduce technical friction, and achieve polished results faster.
I am committed to delivering reliable, clean, and well-supported Unreal Engine assets that meet marketplace quality standards. Whether you are building an indie prototype or a full production title, my assets are designed to integrate smoothly and scale with your project.
🔧 Tools & Focus Areas
Unreal Engine 5 • Niagara VFX • Blueprints • Materials & Shaders • Game UI (UMG) • PC Optimization • Modular Systems • Developer-Friendly Assets