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Aliance

Aliance

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Aliance
Technical Animator & Gameplay Programmer I am an independent technical artist bridging the gap between advanced code and real-time 3D art. Specializing in Unreal Engine C++ systems architecture and technical character rigging and animation pipelines within Blender, I focus on building modular, high-performance gameplay frameworks and detailed technical art simulations. Driven by a passion for systems optimization and dynamic visual storytelling, I develop tools and assets designed to streamline real-time development.