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Aegis Systems

Aegis Systems

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Aegis Systems
I am a VR/XR developer and technical game developer with 4+ years shipping production Meta Quest, SteamVR, and enterprise training products. I have led and shipped 7+ commercial releases, including The Final Overs (40M+ balls played) and Kynetik, with a focus on what modern VR hardware can achieve in real production environments. My expertise spans Unreal Engine 5 gameplay programming, Blueprint architecture, Quest standalone optimization, and custom C++ editor tooling that helps teams ship faster without sacrificing maintainability. Whether the project needs a VR developer, XR developer, gameplay engineer, technical game developer, or Unreal Engine specialist, I focus on scalable systems that stay performant on device and reliable in production.