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Медиа 1 для объявления Flex Partition - Runtime Streaming System

Описание

TRAILER 2.0 | QUICK START | CHANGELOG


Flex Partition 2.0 brings World Partition-style streaming to runtime actors. Manage thousands of actors with efficient 2D/3D spatial grids driven by multiple sources, delivering smooth performance with runtime proxies, background behaviors, PCG integration, and a built-in asynchronous Save/Load system for persistent worlds.
Supports extensible actor handlers and pooling solutions such as FlexPool to optimize spawning and despawning.

Try It Out

Features
  • Actor Lifecycle Streaming: automatic actor spawning and despawning based on spatial relevance.

  • 2D or 3D Spatial Hash Grids: scalable relevance queries for worlds of any size.

  • Multi-Grid Support: per-actor grid selection with priorities, ranges, and hysteresis.

  • Source-Driven Relevance: stream from player locations or custom source components using actor origins or bounds.

  • Runtime Proxy System: lightweight SMC or ISMC representations for inactive actors, including custom material data.

  • Background Behaviors: run lightweight shared logic while actors are active, inactive, or both.

  • Movement Behavior: simulate inactive actor movement using lightweight navigation snapshots.

  • Asynchronous Save & Load: persistent actor state, typed actor and player data, map-scoped slots, save metadata, and thumbnails.

  • PCG Integration: register streaming actors directly from PCG points with tags, property overrides, and managed cleanup.

  • Server-Authoritative Multiplayer: server-side streaming with standard Unreal Engine actor replication.

  • Rate-Limited Processing: configurable spawn, despawn, save, and load budgets to reduce frame spikes.

  • Extensible Actor Handling: supports custom spawning, despawning, and pooling strategies.

  • Debug Visualization & Runtime Stats: inspect grids, ranges, actor bounds, proxies, sources, and streaming performance.

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