
Descrição
Documentation | Cinematic Video | Features Video | UPDATE 1 Video | UPDATE 2 Video | UPDATE 3 Video | UPDATE 4 Video
Benchmark | Website | Discord Channel
Playable Demos: Playable DEMO v1.4 (UE 5.6 Build)
Make a FarCry like a Map with UnrealEngine 5 TUTORIAL SERIES
Procedural World Generator is a set of tools to help you quickly create AAA environments. Taking less time to build your world means more time to build your game! More than 350 scans of plants, surfaces, and 3D scans were used to create the environment.
You can reach realistic results easily and quickly with painting landscape. In addition, package contents include houses, roads, railways, electricity poles, traffic signs and barriers.
Procedural World Generator is designed based on the user-friendly "Landscape Layer" system, thus providing you with flexibility and ease of use.
We will continue to update Procedural World Generator. Over time, Procedural World Generator will become a huge environment package.
UPDATE NOTES:
Procedural World Generator v1.1:
Spring Season Added
Road Network System Added
Road Tunnels Added
PCG Remove Volumes Added
Landscape Patches (Spring Versions Added)
Snow Layer Added
Procedural World Generator v1.2:
Tropical Island Ecosystem Added
Tropical Plants Added (223 unique mesh)
New Landscape Material (Tessellation)
New Map (Island Map)
Voxelized Nanite Foliage (Only for 5.7)
Procedural World Generator v1.3:
Arid Landscape Ecosystem Added
Arid Plants, Rocks and Cliffs Added (217 unique mesh)
New Landscape Material (Tessellation)
New Map (Arid Landscape)
Voxelized Nanite Foliage (Only for 5.7)
Procedural World Generator v1.4:
Oak Forest Ecosystem Added
Trees, Rocks and Shrups, Plants Added (217 unique mesh)
New Landscape Material (Tessellation)
New Slope Tessellation Material
New Map (Oak Landscape)
Voxelized Nanite Foliage (Only for 5.7)
FULL Notes: https://scanslibrary.gitbook.io/procdural-world-generator-ue5/roadmap























