
説明
SplineBaker - convert spline components into texture data for use with particle systems, shaders, and other visual effects.
Level-wide Spline Detection: Automatically finds all spline components in your level
Class-based Filtering: Filter splines by specific actor classes or component classes
Flexible Sampling: Configurable samples per spline (64-4096 samples)
Global Coordinate System: Preserves relative positioning across all splines
Label-based Baking: Extract and use actor label numbers for ordered processing
Niagara Module: Easy-to-use baked texture reader
Support: [email protected]



