
説明
Description
Backrooms Megapack brings three connected Backrooms areas together in one level: the mono-yellow wallpapered offices of Level 0, a concrete road tunnel Hub lined with red warning panels and slow extractor fans, and the brick and pipework service corridors of Level 1. Buzzing fluorescent light, repeating rooms and long dead ends are built for atmosphere, an unsettling familiarity rather than jump scares. Delivered as a complete Unreal Engine 5.8 project, ready to play.
What's in the map
Fully built level, open the project and play, nothing to import
Three connected areas: Level 0 offices, the tunnel Hub and Level 1 corridors
Three palettes: mustard wallpaper, concrete and asphalt, brick and pipework
860 different 3D models and 150,031 triangles
1 master material and 143 material instances
327 movable lights, all casting shadows, with Lumen and ray tracing
14 looping fan animations driven by level sequences
Custom collision: hidden blocking meshes and simple collision on every mesh
Nanite enabled on all 860 meshes, no LODs to manage
What's included
The connected level, fully playable
A playable third-person character, already set up
Collision already configured, nothing to set up
Level 0 offices: yellow wallpaper, dark baseboards and fluorescent lights
The tunnel Hub: concrete, asphalt, red warning panels and extractor fans
Level 1 corridors: exposed brick and pale pipework
Blender source file (.blend) and GLB
The complete Unreal Engine 5.8 project
Important notes
Environment only, no custom characters, creatures or gameplay logic. Doors are static; interactive doors need the separate Nythrox Interactive Door plugin.
Requires Unreal Engine 5.8 and a DirectX 12 GPU with Shader Model 6. The three areas share one level, not three separate maps.













