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Preview Video: YouTube
Portfolio: ArtStation

Basic fire, but I really wanted to add some details to make it feel alive. The sparks do not just fly around, they actually hit the ground and smolder for a bit. I also set up dynamic shadows so they flicker and react to the flames instead of just being a static blob.
I exposed a ton of User Parameters so you can completely customize the look without even opening the emitter. You can see it in the screenshots. You can also easily turn off the dynamic shadows and spark collision if you need better optimization. I also added a Distance Culling system to optimize performance based on how far you are from the fire. You can easily tweak this setting in the User Parameters too.

Would love to hear your thoughts and get some feedback!

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