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Multimedia 1 dla listy AudioToFace For UE

Opis

SumeruAI AudioToFace for Unreal Engine

Send a WAV clip to the SumeruAI Audio-to-Face API and play speech-synchronized facial animation on a MetaHuman or any ARKit-named face.

Features

• One WAV in → 61-float ARKit frames + optional audio out

• MetaHuman path: SumeruAI ATF Face Sync writes CTRL_expressions_* curves before RigLogic

• ARKit morph playback for custom faces

• Login + protobuf client with JSON fallback

• One-click Setup ATF on a placed MetaHuman

• Demo level + mic record (16 kHz mono WAV)

Requirements

• Unreal Engine 5.3 or newer (use the zip that matches your engine version)

• Engine plugins: LiveLink (optional AnimGraph node) and AudioCapture (sample microphone recording). This plugin enables both.

• SumeruAI Access Key and Secret Key from https://www.sumeruai.us/

• HTTPS access to https://api.sumeruai.us/

• Your own MetaHuman or ARKit blendshape face (not included)

• PCM WAV (sample flow uses 16 kHz, 16-bit mono)

Quick start

1. Enable the SumeruAI plugin

2. Edit → Project Settings → SumeruAI → ATF API: enter Access Key / Secret Key

3. SumeruAI → Create ATF Demo Level

4. Import a MetaHuman, select it, then SumeruAI → Setup ATF on Selected Actor

5. Play: J = browse WAV, R = record mic, I = interrupt

Not included: Avatar / DNA assembly, TalkStream, or a MetaHuman mesh. Face AnimBP should have SumeruAI ATF Face Sync before RigLogic.

Docs: https://www.sumeruai.us/

Cloud API usage follows your SumeruAI account terms.

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