
Descripción
A collection of 10 hand-crafted low-poly rocket assets in a cohesive chibi cartoon style.
Each rocket has its own personality — from classic pointed nosecones to UFO saucers, stubby domes, and tall cylindrical capsules — while sharing a unified cream, teal, and orange palette that keeps the set visually tight.
All assets are production-ready and optimized for games, motion graphics, UI scenes, and real-time applications.
Highlights:
10 unique rocket designs, clean quad-dominant topology
Shared single material + single texture atlas (palette-based, Closest interpolation — no blurry bleeding)
Mid-poly budget: ~100–800 triangles per rocket body, well within mobile targets
Consistent 1-material-per-object setup — trivial to re-skin or re-palette
Modular parent/child hierarchy: body, dome, fins, porthole rings, boosters, flames all separated for easy animation
Grid-ready layout included in the .blend source file
Blender 4.x source file included alongside FBX exports
Polygon counts: 150–750 tris per rocket (body only); full asset with parts 300–1 200 tris.
Included formats: .blend, .fbx, + PNG texture atlas
