
Beschreibung
DEMO VERSION (v.1.1)
Try yourself the cloud system! With explanations for each parameters of the system it's also the best way to lean how to use it.
Download here the demo version (Windows 64bit)
Ready to use! Just place the cloud system actor in the scene and you're ready! Each param of the system is well commented and easy to understand.
The system will manage automatically all the clouds instances, using hardware instancing to save GPU performance. It will spawn and despawn new actors based on wind direction and intensity, to be sure that only in "interesting area" the clods are visible. The base setup that you can find in the DEMO are included.
All system parameters are customizable at runtime, allowing you to change your meteo at runtime!
Infinite possibility of customisation:
- Max number of clouds present in the scene
- Clouds height range
- Wind direction and intensity (auto randomisation mode at startup is available)
- Clouds min and max scale, the system will randomise the scale in this range
- Area in which that clouds should be visible
- Speed at which new clouds are spawn in (expressed in new clouds per seconds)
- Speed at which the new clouds are being visible
- Speed at which the old clouds that have gone outside the area are being despawned
- You can customise also how much clouds you want at the start of the simulation
- Possible to use your own clouds static meshes and materials









