Description
The Hierarchical Scatter Blueprint allows you to scatter static meshes randomly within a specified area, in seconds. The tool respects any kind of level actors' collision (such as Static Mesh Actor or Landscape) and distributes your meshes in a hierarchical way, while also being completely random to achieve realistic results. It comes with a variety of options which can be toggled on/off to allow a good degree of artistic control. Perfect for getting a realistic scattering of rocks, foliage, props, etc in no time.
A simple Editor Utility Widget that converts your blueprint arrangements into a static mesh (baker), is also included.
This video explains everything: https://youtu.be/ZV4ULN4CFpk
Updates Changelog
Included formats
- versions