
Descrizione
VIDEO PREVIEW - https://www.youtube.com/watch?v=CKdCp2shO_Q
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
Character: tris 11 858 - 44 162, verts 7 040 - 27 278
Halberd: tris 640, verts 397
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Belt_01, u_Belt_02, u_CapeMid_01, u_CapeMid_02, u_CapeMid_03, u_Cape_01_l, u_Cape_02_l, u_Cape_03_l, u_Cape_01_r, u_Cape_02_r, u_Cape_03_r, u_SideArmor_l, u_SideArmor_r
Use additional bones to avoid intersections
PBR Textures Metall/Roughness
4K Textures - Body, Outfit, Armor, Halberd
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
4 Texture sets - Body, Outfit, Armor, Halberd
Body Skin have version without Scars and 2 versions with Scars
All the Metals have Rust version
All of the Colors are regulated in the Material Instances
All the colors can be mixed to get new look
The model is Completely Modular
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
Features:
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
21 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor
The jaw can be opened with the additional jaw bone
The Jaw, Side Armors, Cape and Belt have additional bones
You can mix colors separately
Belt and Side Armor parts are simulated based on physics
Cape is simulated
If you have any problems, please contact me [email protected]



















