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Medium 1 für Eintrag Undead Guardian

Beschreibung

VIDEO PREVIEW - https://www.youtube.com/watch?v=CKdCp2shO_Q

Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

Character: tris 11 858 - 44 162, verts 7 040 - 27 278

Halberd: tris 640, verts 397

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Belt_01, u_Belt_02, u_CapeMid_01, u_CapeMid_02, u_CapeMid_03, u_Cape_01_l, u_Cape_02_l, u_Cape_03_l, u_Cape_01_r, u_Cape_02_r, u_Cape_03_r, u_SideArmor_l, u_SideArmor_r

Use additional bones to avoid intersections

PBR Textures Metall/Roughness

4K Textures - Body, Outfit, Armor, Halberd

You can reduce the textures quality without much loss of quality

Textures - normal, metallic, roughness, albedo, AO, opacity, emissive

4 Texture sets - Body, Outfit, Armor, Halberd

Body Skin have version without Scars and 2 versions with Scars

All the Metals have Rust version

All of the Colors are regulated in the Material Instances

All the colors can be mixed to get new look

The model is Completely Modular

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

Features:

  • Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)

  • 21 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor

  • The jaw can be opened with the additional jaw bone

  • The Jaw, Side Armors, Cape and Belt have additional bones

  • You can mix colors separately

  • Belt and Side Armor parts are simulated based on physics

  • Cape is simulated

If you have any problems, please contact me [email protected]

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