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Mídia 1 do anúncio Geppetto - lipsync plug-in

Descrição

⚙️ Metahuman Setup

🚀 Getting Started guide

💡 With its intuitive interface, you can easily input audio or text files and have the tool automatically generate a corresponding lip sync animation. You can also customize the animation by adjusting the mouth shape and timing for your 3D or 2D characters.

🎮 The tool uses advanced AI algorithms to automatically generate facial animations that match the timing and tone of your character's speech, freeing you up to focus on other aspects of your project.

Whether you're creating a game, an animated film, or any other type of interactive content, Geppetto is a powerful tool that can help you bring your characters to life.


[Version 2.1.0]

  • Complete refactor on the lipsync animation process. DataAsset, Sequence and runtime lipsync with the same parameters now produce the same animation. You can now use the parameters 'Max Slope' and 'Min Step' to control the animation curves creation

  • Geppetto Sequence now save only the phonemes and emotion list, same as for Geppetto DataAsset, but allowing an editor preview and live changes

  • You can now export Geppetto Sequences as Animation Asset (can be then exported FBX animations)

  • Headshift procedural movement

  • Simplify the way to add Geppetto an custom Skeletal Mesh and Metahuman

  • Multiple bugfixes and animation enhancement

  • Drop support of old and unsupported Unreal version 5.0 and 5.1 (you can continue to use old version 2.0.1)

[Version 2.0.1 ]

  • New example scene with easy access to pregenerated and runtime lipsync, emotions and micro expressions as well as a new intuitive interface.

  • Bug fixes

[Version 2.0.0 new features!]

  • A new editor is available for pre-generated lip-sync : The Geppetto Sequence Editor ! Similarly to a LevelSequence editor, it offers enhanced customization for lip-syncs by allowing you to edit the timing and amplitude of each morph target directly in the timeline.

  • Morph targets (blendshapes) and their values can now be stored either in a Data Asset or directly within a Geppetto Sequence !

  • New phoneme generation settings:

    • Quality

    • Auto-detect emotion

    • Voice recognition only

  • New morph targets DataTable available (MetaHuman, Character Creator 4...).

  • New examples are included.

  • Lip-sync animations have been improved.

  • Now supports up to 6 languages: English, French, German, Spanish, Italian, and Portuguese.

[Version 1.1.0a new features!]

  • SoundWaves can now be used at runtime to generate phonemes. Do not forget to change the SoundWave parameter 'Loading Behavior Override' to Force Inline.

  • PCM Data bytes can now be used to generate phonemes

  • File bytes can now be used to generate phonemes at runtime. Allow compatibility with the last version of our Ariel plugin. See this Blueprint for example.

[Version 1.1.0 new features!]

✔️ Support

Formatos incluídos