Description
⚠️ Please watch this video for Metahuman integration ⚠️
💡 With its intuitive interface, you can easily input audio or text files and have the tool automatically generate a corresponding lip sync animation. You can also customize the animation by adjusting the mouth shape and timing for your 3D or 2D characters.
[Version 1.1.0a new features!]
- SoundWaves can now be used at runtime to generate phonemes. Do not forget to change the SoundWave parameter 'Loading Behavior Override' to Force Inline.
- PCM Data bytes can now be used to generate phonemes
- File bytes can now be used to generate phonemes at runtime. Allow compatibility with the last version of our Ariel plugin. See this Blueprint for example.
[Version 1.1.0 new features!]
- Improved lip sync animation
- Morph targets (blendshapes) used and their values are now stored on a Data Asset (and can be easily changed!)
- Added emotion animation
- Added micro expressions animation
- Added a demo scene, thanks to to Rigged T-Pose Human Male w 50 Face Blendshapes by Mike Alger, licensed under Creative Commons Attribution.
- Bug fixes
- Do not forget to read our documentation for a full ovewview of the new features!
🎮 The tool uses advanced AI algorithms to automatically generate facial animations that match the timing and tone of your character's speech, freeing you up to focus on other aspects of your project.
Whether you're creating a game, an animated film, or any other type of interactive content, Geppetto is a powerful tool that can help you bring your characters to life.
✔️ Support
- Join the X&Immersion discord to chat with the technical support & share feedback with others;
- Or contact us at [email protected]
Included formats
- versions