
Descrizione
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Hyper Console Command Manager v4
Hyper Console Command Manager gives your project a powerful text-based command interface for gameplay, debugging, and admin tasks.Designed for both PIE and packaged builds, it offers a seamless user experience that works immediately without any C++.
I created this system to give developers a clean and expandable way to manage in-game actions without bloating their Blueprints.It fits perfectly with all other Hyper modules, allowing you to extend your systems easily as your game grows.
With Hyper Console Command Manager, adding commands becomes clean, fast, and multiplayer-ready without touching backend systems yourself.
Key Features
Text-based interface for player commands, admin tools, and debugging
UI entry points
Press I or Tab to open the main menu with focus on the command box
Press Esc, I, or Tab again to close
Simple command syntax
/command/arg1/arg2/... (no spaces, case-insensitive, arguments optional)
Parsing and dispatch flow
Text input → Manager splits command → Broadcasts to listeners
Easy component integration
Add BPI_Command_Listener to components
Register with the manager on Begin Play
Handle commands through a clean switch case on Name
Fully extensible
Add new commands easily via DT_Commands DataTable
UI auto-updates when new commands are added
Networking-ready
Commands are server-originated and synchronized across clients
Lightweight feedback system
Success and error messages returned to users
Example included
Example map with /giveitem and /removeitem inventory commands
Easily tie commands into any subsystem like chat, moderation, or gameplay logic
Built on 50 000 Hours of Experience
Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
Hyper modules are fully modular and designed to integrate seamlessly
Clear, well-organized Blueprints that scale with your project
Reliable design principles for flexibility, maintainability, and performance
Active Discord community to support your development journey
Optional learning courses available:



