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Media 1 for listing Medieval House - Game-Ready Low-Poly 3D Model

Description

A detailed two-story medieval house with fully accessible interior space and exterior wooden staircases. Designed with realistic architectural features, including a stone-masonry ground floor, timber-framed upper floor, pitched tile roof, stone chimney, and an interior fireplace. Modeled in real-world scale and optimized with a clean polygon mesh for seamless integration into real-time game engines or architectural visualization scenes.

Where can it be used? Ideal for Medieval, Fantasy, and Historical RPGs, strategy level design, village environments, Unreal Engine, Unity, and Godot projects.

Technical Information

  • Native File Format: Blender (.blend, v2.83, Cycles Renderer)

  • Exchange Formats: FBX (.fbx), OBJ (.obj)

  • Texture Maps: Diffuse / Base Color, Normal Map, Roughness

  • Optimization: Game-Ready Low-Poly Mesh

  • Scale: Real-World Scale

  • UVs: Unwrapped UVs (Mixed)

Content List

  • 3D Model Formats:

    • Native Blender file (.blend)

    • Universal exchange formats: FBX (.fbx), OBJ (.obj)

  • Included Structure & Props:

    • Two-story medieval house structure

    • Outer wooden gallery, stairs, and support beams

    • Interior floor, wooden door, and stone fireplace

  • Textures:

    • Standard PBR Texture Set (Diffuse, Normal Map, Roughness)

Technical Specifications

  • Geometry: Polygon Mesh

  • Polygons: 3,028

  • Vertices: 3,923

  • Rigging / Animation: No (Static structure)

  • UV Mapping: Yes (Unwrapped UVs, Mixed)

  • PBR Textures: Yes (Diffuse, Normal, Roughness)

  • 3D Features: Low-Poly, PBR Materials, Real-world scale, Game-Ready

  • 3D Printing: Model is not 3D printable

Ideal For

  • Medieval Village & Town Level Design

  • RPG / Fantasy Open-World Environments

  • Real-Time Game Engines (Unreal Engine, Unity, Godot)

Included formats

Additional files