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Multimedia 1 para anuncio Blend4Real - Blender style controls in Unreal Editor

Descripción

If, like me, you do a lot of back and forth between Blender and Unreal, and you never could wrap your head around Unreal's viewport controls, this plugin is for you.

Disclaimer

This project is open source and under MIT license, and is freely available on Github. It started as a fork of b3d-nav by ppmpreetham. It has since been significantly expanded to support the

Camera Navigation

Middle Mouse Button: Orbit: Orbit camera around pivot point

Shift + Middle Mouse Button: Pan: Pan the camera

Object Manipulation

G: Grab (Translate): Begin moving selected objects

R: Rotate: Begin rotating selected objects

S: Scale: Begin scaling selected objects

X / Y / Z: Axis Constraint: Constrain transform to world axis (press twice for local axis)

Shift + X / Shift + Y / Shift + Z: Plane Constraint: Constrain transform to world plane (press twice for local plane)

Left Click or Enter: Confirm Transform: Apply the transformation

Right Click or Escape: Cancel Transform: Cancel and revert to original transform

Numeric Input (0-9, ., -): Type exact values during transform

Shift + Right Click: Relocate Pivot: Pick the scene to relocate the transform pivot (like blender 3D cursor)

Transform Reset

Alt + G: Reset Translation Reset selected objects position to origin

Alt + R: Reset Rotation Reset selected objects rotation

Alt + S: Reset Scale Reset selected objects scale to (1,1,1)

Object Actions

Shift + D: Duplicate selected objects and immediately grab

X: Delete: Delete selected objects

And more: Snapping, undo redo, custom keybinding configuration in the setting (see complete documentation)

Supported Unreal editors

  • Level Editor: Camera navigation + Edition of actors, scene components and spline points

  • Blueprint viewport: Camera Navigation + Edition of components

  • Control Rig, Skeleton Editor, Animation: Camera navigation + Controls and Bones edition.

  • Static Mesh, Material, Niagara editors: Camera navigation only.

Non Intrusive

Can be toggled on/off anytime via a button in the viewport toolbar. (if anything goes wrong you can easily revert back to unreal's controls in one click)

Formatos incluidos