
Description
Stop manually sculpting structural damage and instantly generate a towering, monolithic pillar subjected to an endless, mathematically driven vertical fracture loop.
Core Features & Benefits:
Seamless Material Integration: Drop your shader into the dedicated Obelisk Material slot to automatically and seamlessly texture both the pristine exterior and the newly exposed internal boolean fractures.
Dynamic Structural Mass: Dictate your level of destruction using the Fracture Scale—leave it low to preserve massive architectural slabs, or push it higher to violently shred the monolith into high-frequency, splintered geometry.
Brutalist Erosion Control: Use the Fracture Spread to define the exact width of your fault lines, allowing you to transition from tight, hairline fractures to massive, eroded architectural canyons.
Organic Fault Evolution: Command the Evolution Speed to dictate how aggressively the jagged 4D fault lines organically shift, merge, and split apart within the core in real-time.
Infinite Vertical Destruction: The Scroll Speed parameter drives a constant, relentless mathematical scroll of boolean cuts ascending or descending strictly along the pillar's Z-axis.
Static Frame Locking: Need static architectural renders? Simply set the Evolution and Scroll speeds to 0.0 to instantly freeze the procedural boolean field in place for high-fidelity stills.
Technical Specifications:
Requires Blender 5.1 or higher.
Procedural Geometry Nodes setup.
Performance Note: Utilizes Blender 5.1's native volume-to-mesh density fields and the optimized exact boolean solver. While viewport playback may experience friction on consumer hardware during heavy displacement, the asset is mathematically engineered for flawless frame-by-frame calculation in final rendering engines like Cycles.



