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Multimedia 1 dla listy Power Tools Pack

Opis

This project includes everything pictured, with all assets, maps, and materials created in Unreal Engine. All assets were created for scalable experiences, from Indie Mobile or VR productions, all the way up to AAA experiences on high-end hardware.

Every Level of Detail (LOD) has clean, manually-reduced geometry, so you can simply isolate the most appropriate ones for your performance budget, or edit them as you see fit - no holes or janky edges, which are common with auto-generated LODs.

Features:

  • 26 Meshes (21 unique components, plus 5 merged/rigged variants)

  • 17 Material Instances (3 unique, plus 14 color/texture variants as examples)

  • 1 very simple Master Material, typical of most game project setups for color tints and PBR adjustments

  • 24 Textures (9 base maps, plus 17 optional maps for controlling color/texture variants. Only 3-4 are used per material)

  • All Textures are 4k, including Diffuse, Normal, packed ORM (Ambient Occlusion, Roughness, Metallic) and some optional RGB Masks

  • Each mesh consists of 4 custom-made Levels of Detail (LODs) - nothing is auto-generated

  • Lightmap UVs are identical to the texture UVs (reasonable spacing - no overlap)

  • All static meshes include clean, hand-made Collision Hulls, for high-accuracy physics interactions if needed

  • Sockets / Locators for battery and moving parts are provided, for 100% accurate placement and movement

  • Fully-detailed models from all sides, including interiors and undersides

Assets created by Ben Halligan

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