
Descrizione
Elys Awareness brings composable awareness pipelines to Unreal Engine 5.8.
Gather candidate actors, filter them, combine scoring rules and resolve a result for each gameplay channel. Your gameplay systems decide what happens next.
Video demo | Playable Windows demo | Documentation | Discord Community | Unreal Engine 5.8 only
Use the Blueprint-first API to compose your own awareness systems.
Ready-to-use samplers, filters and scorers cover common detection and selection rules. Combine the supplied blocks or add your own implementations in Blueprint and C++.
Two included use cases demonstrate the framework.
Interaction provides contextual actions and prompts, with bonus Hold, Mash, alternating-input, directional QTE, timing and rhythm challenges.
Targeting provides focus, lock, aim-based selection, nearest-target selection and cycling.
The included Blueprints and UMG widgets can be used as shipped or customized for your game. Change colors, layout and feedback, reuse the demo's behavior, or compose your own rules, gameplay responses and presentation.
Interaction and targeting remain independent; their controls and priorities are your game-design choices.
KEY FEATURES
Configurable awareness pipelines with independent gameplay channels
Sphere overlap, box overlap and actor-registry samplers
Distance, cone, line-of-sight, Gameplay Tag and interface filters
Weighted distance, aim-alignment and screen-space scoring
Continuous evaluation and on-demand queries with shared sampling caches
Interaction prompts, press and hold behavior, cancellation and retry
Included interaction challenges and a custom Blueprint mechanic
Server-authoritative interaction validation and challenge inputs, timing and outcomes
Target focus, lock, nearest/aim selection and cycling
Editable UMG widgets and replaceable feedback components
Instanced mesh interaction through nearby actor proxies and per-instance state
Playable showroom, field dungeon, composition examples and English documentation
Full C++ source and Blueprint APIs
IMPORTANT SCOPE
Unreal Engine 5.8 only
Windows 64-bit only
Required engine plugin: Enhanced Input, built into Unreal Engine and enabled automatically; no external marketplace plugin dependency
Blank or legacy projects must configure the Enhanced Input default classes described in the Setup Guide
Detection, target lock and UI remain local; your project owns replicated gameplay state and responses
The downloadable demo is a single-player showroom; it does not require Unreal Editor





