
説明
Sci-Fi Modular Corridor & Doors Constructor is a highly optimized, game-ready asset kit designed for rapid creation of futuristic corridors, industrial bunkers, and high-tech sci-fi environments inside Unreal Engine.
Built with a production-first mindset, this pack utilizes a 100% Trim Sheet workflow and a fully optimized master material system. Thanks to the included Spline Blueprint, you can procedurally stretch and construct straight corridor segments, cable ducts, baseboards, and ventilation shafts within seconds directly in the viewport.
Made Corridor with Static Meshes
Key Features:
100% Trim Sheet Workflow: All environmental and structural assets share a single texture atlas.
Advanced Material Optimization: Powered by a high-performance Master Material with lean Material Instances utilizing packed ORM maps (Ambient Occlusion, Roughness, Metallic) to keep texture memory usage minimal.
Spline-Based Procedural Builder: The integrated Spline Blueprint allows you to extend structural trim elements, pipes, and architectural panels seamlessly along any straight trajectory.
Fully Animated Mechanical Gates: A high-quality Skeletal Mesh sci-fi gate, fully rigged and equipped with precise pre-baked Open and Close animations, ready for trigger logic implementation.
Custom Hand-Made Collision: Zero auto-generated collision bugs. All modules feature custom, manually placed collision hulls ensuring perfectly smooth player character movement and physics.
Ultimate Versatility: 7 pre-assembled wall variants combined with 9 individual trim meshes allow you to use this pack either as a traditional grid-snapping modular kit or a procedural spline builder.
Created in UE 5.0 and fully forward-compatible with all versions up to UE 5.7.
Modular Asset Count:
9 × Trim Meshes (individual structural components for custom layouts and spline use: panels, vents, baseboards).
7 × Pre-assembled Wall Modules (ready-to-use wall sections compiled from the trim elements).
1 × Skeletal Mesh (Sci-Fi Gates) — animated interactive gate with proper bone hierarchy.
2 × Baked Animations (Gate Open / Gate Close).
Texture & Material Pipeline:
All textures are provided in clean 2K (2048×2048) resolution:
1 × Master Material (Highly optimized core logic for PBR rendering).
3 × Material Instances (1 for the environmental trim layout, 2 for the gate visual variations).
3 × Texture Maps for Environment Trim Sheet (BaseColor, Normal, ORM).
6 × Texture Maps for Gates (2 unique thematic sets, each containing BaseColor, Normal, and ORM).
Note: ORM textures are fully packed (Red = Ambient Occlusion, Green = Roughness, Blue = Metallic) for maximum memory efficiency.







