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Extreme Multiplayer Lobby – Complete Social Multiplayer Solution for UE5

Extreme Multiplayer Lobby is a fully production-ready multiplayer lobby and matchmaking plugin for Unreal Engine 5, built to work with multiple online subsystems including Epic Online Services (EOS), Steam, and Unreal’s default online subsystems.

It provides a solid multiplayer foundation for co-op, competitive, and large-scale online games, helping you build rich social features without reinventing core networking systems.

Why Extreme Multiplayer Lobby?
  • Production-Ready System – Designed for real-world shipped projects

  • Multi-Subsystem Compatible – Works with EOS, Steam, and other Unreal Online Subsystems

  • Cross-Platform Support – Windows, macOS, iOS, Android

  • Blueprint-Driven – Full Blueprint access, minimal C++ required

  • Optimized Networking – Efficient session handling and replication

  • Modular Architecture – Use only the features you need

  • Clear Documentation – Setup guides, examples, and API reference included

Key FeaturesLobby & Session System

Create, discover, join, and manage multiplayer sessions with support for sessions and lobbies, real-time lobby updates, host migration, session persistence, public/private visibility, presence support, and optional voice chat.

Matchmaking

Flexible matchmaking system featuring:

  • Custom search filters

  • Automatic retry handling

  • Instant session creation on successful match

  • Clean cancellation with proper teardown

Social & Multiplayer Features
  • Friends & Presence – Access friends list, online status, and presence data

  • Invites – Send and receive game invites reliably

  • Lobby Chat – Real-time replicated text chat

  • Join via Presence – Seamless joining through platform presence

Player Progression
  • Achievements – Track progress, unlock states, and hidden achievements

  • Player Stats – Read/write stats with batch support

  • Leaderboards – Global and regional ranking queries

Store & Inventory
  • Store Integration – Query offers, prices, and descriptions

  • Inventory System – Validate and track owned items

Voice Chat

Built-in lobby voice chat with device selection and quality control.

Technical Overview
  • Engine: Unreal Engine 5.0+ (5.7 tested)

  • Platforms: Win64, macOS, iOS, Android

  • Online Systems: EOS, Steam, and Unreal-supported subsystems

  • Source Code: Full C++ included

  • Blueprint Access: 100% Blueprint-exposed

  • Replication: Full multiplayer replication

  • Documentation: PDF guides + API reference Here

  • Documentation Website : Here

Demo Projects
  • EOS Example Project here

Requirements

Uses only Unreal Engine built-in plugins:

  • OnlineSubsystem

  • OnlineSubsystemUtils

No third-party or paid plugins required.

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