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Mídia 1 do anúncio MetaCry - Procedural Tears for MetaHuman

Descrição

Demo video


Documentation

MetaCry adds believable crying to your MetaHuman characters directly in Unreal Engine — no hand-animated tear meshes, no texture painting.

Drop one actor into the level, point it at your MetaHuman, and tears start forming along the lower eyelids, sliding down the cheeks under gravity and leaving wet skin behind. Everything follows the face as it blinks, talks and turns, because every tear is attached to the facial surface itself.


Three layers, one actor

  • Tear drops — lit, refractive water beads that slide along the skin, pause, stretch, turn with the surface and detach when the face no longer holds them.

  • Persistent wet trails — the skin stays wet where tears have run. The trail changes only skin roughness and specular, so pores and skin colour remain intact: wet skin, not a plastic ribbon.

  • Tear lake (optional) — a thin meniscus of water collects on the lower eyelid, fills up and overflows into new tears.


Art direction

  • Light, Medium and Hard starting presets (1–3 tear outlets per eye).

  • Control timing, per-eye emission, drop size, speed, path irregularity, pauses, run-out distance, drop orientation and fade.

  • Water look controls: refraction, curvature, highlight and specular, with one-click Reset Water.

  • Wet trail controls: wetness, opacity, edge irregularity, patchiness, lifetime and soft trail ends.

  • Personal presets: save your look as an asset and reuse it on other characters and projects.

  • Clean, organised Details panel with section filters and tooltips that state defaults and recommended ranges.


Sequencer and cinematics

  • Animate Crying Intensity to start, build up or stop crying during a shot; existing tears and wet skin stay.

  • Water look parameters are keyable.

  • Bake open shot records the effect into a cache asset and adds a Simulation Time track, so the shot plays back identically and can be scrubbed.

  • Tears and the tear lake respect camera depth of field.


Works with your character
Bring your own MetaHuman (or a face with the standard MetaHuman facial skeleton). No character, DNA or animation is included; the plugin is the effect itself.

Support: [email protected]

Formatos incluídos