
์ค๋ช
Racer Shoes are lightweight motorsport driving boots, part of the Racer Outfit collection. The upper is split into nine independent material slots โ down to the laces, eyelets and inner lining โ for the finest color control in the set.
Key Features ๐ก:
๐จ 50 Exposed Parameters Across 9 Slots: Main body, toe, heel, top, sole, tongue, laces, eyelets and inner lining are each fully independent.
๐ Detail-Level Modularity: Recolor just the laces or just the metal eyelets without touching the rest of the boot โ ideal for team variants or per-driver customization.
๐ก Brightness Control: Main body, toe, heel, laces and lining add a dedicated Brightness parameter on top of Color, for finer tonal matching against a suit.
๐งต Full Surface Control: Roughness, Metallic, AO Strength and Normal Strength on every slot โ mix matte fabric, polished leather and metallic hardware on the same boot.
๐งฌ Exclusive Fit: Rigged and optimized specifically for the Dof4 (Masculine Tall/Big) body type, ensuring perfect mesh deformation.
๐ Ideal for: Racing games, motorsport cinematics, driver characters, sports NPCs and stylized athletic wear.
Technical Specs ๐
LODs: 4 (LOD0โLOD3)
Texture Resolution: up to 4K (4096ร4096)
Material Slots: 9
Exposed Parameters: 50
Format: .mhpkg (MetaHuman Outfit)
Body types: Dof4 Only
Compatibility โ
MetaHuman Creator
MetaHuman Skeleton Support: Yes
Supported body presets: Masculine / Tall / Big (Mapped to Dof4)
Unreal Engine 5.7+ via the MetaHuman pipeline
Import Instructions ๐ฆ
Download the .mhpkg file from this FAB listing.
In your project, create a folder: Content/Outfits/ (if it doesn't exist).
Create a folder inside it named RacerShoes.
Drag OA_RacerShoes.mhpkg into the RacerShoes folder to unpack.
In MetaHuman Creator, select your character (Must be Dof4 body type), drag WI_RacerShoes into the Outfit Clothing section and double-click to apply.


