Ir al contenido
Medios 1 para el artículo Racer Shoes | Racer Outfit | MetaHuman Compatible

Descripción

Racer Shoes are lightweight motorsport driving boots, part of the Racer Outfit collection. The upper is split into nine independent material slots — down to the laces, eyelets and inner lining — for the finest color control in the set.

Key Features 💡:

🎨 50 Exposed Parameters Across 9 Slots: Main body, toe, heel, top, sole, tongue, laces, eyelets and inner lining are each fully independent.

👟 Detail-Level Modularity: Recolor just the laces or just the metal eyelets without touching the rest of the boot — ideal for team variants or per-driver customization.

💡 Brightness Control: Main body, toe, heel, laces and lining add a dedicated Brightness parameter on top of Color, for finer tonal matching against a suit.

🧵 Full Surface Control: Roughness, Metallic, AO Strength and Normal Strength on every slot — mix matte fabric, polished leather and metallic hardware on the same boot.

🧬 Exclusive Fit: Rigged and optimized specifically for the Dof4 (Masculine Tall/Big) body type, ensuring perfect mesh deformation.

🏁 Ideal for: Racing games, motorsport cinematics, driver characters, sports NPCs and stylized athletic wear.

Technical Specs 📐

LODs: 4 (LOD0–LOD3)

Texture Resolution: up to 4K (4096×4096)

Material Slots: 9

Exposed Parameters: 50

Format: .mhpkg (MetaHuman Outfit)

Body types: Dof4 Only

Compatibility ✅

MetaHuman Creator

MetaHuman Skeleton Support: Yes

Supported body presets: Masculine / Tall / Big (Mapped to Dof4)

Unreal Engine 5.7+ via the MetaHuman pipeline

Import Instructions 📦

Download the .mhpkg file from this FAB listing.

In your project, create a folder: Content/Outfits/ (if it doesn't exist).

Create a folder inside it named RacerShoes.

Drag OA_RacerShoes.mhpkg into the RacerShoes folder to unpack.

In MetaHuman Creator, select your character (Must be Dof4 body type), drag WI_RacerShoes into the Outfit Clothing section and double-click to apply.

Formatos incluidos