
Opis
For any other variations or other requests, feel free to contact me
Set of 6 pendant lamps: Two style, tall and round - each style has three height variations
Two colors: white and golden - combined with the two styles and three heights, you can create a lot of variations
Natural light (4500K) LED
Real world size (CM), 60*60 | Height: 120 - 130 - 140
Medium-Poly, Subdivision Ready (wireframe preview of subdivion lvl 0 and lvl1 are among the preview images)
Poly Count: Single Short = 41K | Single Tall = 36K | All 6 lamps = 235392
Each lamp hast three separate parts: Frame - LED - Glass
Parts are propely linked and named
The light direction (LED part) can get rotated
Quad poly
Two material and two texture set; one for the glass parts and one for the rest
Fully unwrapped (none-overlapping) and textured ** One UV space for all three short and one for all three tall lamps, the cable and pendant part with different height have separate UV spaces
4K PBR textures: Ambient Occlusion | Color | Metallic | Roughness | Height | Normal: Normal: DirectX, except for Blender which has OpenGL in its texture folder
Extra textures: Opacity | Emission
You might need to invert the opacity map based on your render engine preference
The default assigned color is White. To change color: in your shader editor replace the basecolor texture with the the Golden one
Previews: Rendered in V-Ray | V-Ray Lens Effect applied to some of the renders | The file only includes models with emissive texture and does not include the lights, simple rectangular light sources used as the lamp's lights in the renders



















