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Medios 1 para el artículo Light - Pendant Lamp Set

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For any other variations or other requests, feel free to contact me

  • Set of 6 pendant lamps: Two style, tall and round - each style has three height variations

  • Two colors: white and golden - combined with the two styles and three heights, you can create a lot of variations

  • Natural light (4500K) LED

  • Real world size (CM), 60*60 | Height: 120 - 130 - 140

  • Medium-Poly, Subdivision Ready (wireframe preview of subdivion lvl 0 and lvl1 are among the preview images)

  • Poly Count: Single Short = 41K | Single Tall = 36K | All 6 lamps = 235392

  • Each lamp hast three separate parts: Frame - LED - Glass

  • Parts are propely linked and named

  • The light direction (LED part) can get rotated

  • Quad poly

  • Two material and two texture set; one for the glass parts and one for the rest

  • Fully unwrapped (none-overlapping) and textured ** One UV space for all three short and one for all three tall lamps, the cable and pendant part with different height have separate UV spaces

  • 4K PBR textures: Ambient Occlusion | Color | Metallic | Roughness | Height | Normal: Normal: DirectX, except for Blender which has OpenGL in its texture folder

  • Extra textures: Opacity | Emission

You might need to invert the opacity map based on your render engine preference

The default assigned color is White. To change color: in your shader editor replace the basecolor texture with the the Golden one

Previews: Rendered in V-Ray | V-Ray Lens Effect applied to some of the renders | The file only includes models with emissive texture and does not include the lights, simple rectangular light sources used as the lamp's lights in the renders

Formatos incluidos