
Описание
High quality x2 3D models of Santa Claus.
Production pipeline for AAA PC/Console games:
High poly - Zbrush
Low poly, UV - Maya
Baking in Marmoset toolbag
Texturing in Substance painter
Hair - Maya Xgen realtime pipeline (hair cards)
List of Demo animations https://youtu.be/oKDLegds7RQ
Idle
Walk_FWD
Run_FWD
Jump
Fall_loop
Land
________________________Topology - Low poly_____________________
Professional topology for Games:
- reasonable polycount according to AAA standarts
- topology is uniform and have a good flow
- separate pieces laying on top of each other have a similar topology
- reduced polycount in less visible areas
- logicly merged meshes
- normals are unlocked
- triangulated mesh in necessary areas to prevent non planar faces
_________________________UV_________________________
Professional UV Layout:
- uv's are well packed
- texel density remaining the same (except hidden parts)
- merged uv shells as much as possible
- uv seams placed in hidden areas
- reduced shell size in low visibility areas
- checked UV direction with pattern layout
- no distortion
- for hard edges there is a cut on the uv, but not the over way
- UV is straight where it possible
___________________________Textures________________________
Professional texture:
- level of detail is constant through all textures, there are no too sharp or too blurry areas
- pbr checker doesn’t have big red areas on both 30 and 50 srgb
- materials are well defined on all the channels and have a good separation no visible texture seams
- project is adjusted with unreal log fil











