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Média 1 pour l'article 3D Santa Claus rigged and animated ( Vintage and Classic )

Description

High quality x2 3D models of Santa Claus.

Production pipeline for AAA PC/Console games:

High poly - Zbrush

Low poly, UV - Maya

Baking in Marmoset toolbag

Texturing in Substance painter

Hair - Maya Xgen realtime pipeline (hair cards)

List of Demo animations https://youtu.be/oKDLegds7RQ

Idle

Walk_FWD

Run_FWD

Jump

Fall_loop

Land

________________________Topology - Low poly_____________________

Professional topology for Games:

  • reasonable polycount according to AAA standarts
  • topology is uniform and have a good flow
  • separate pieces laying on top of each other have a similar topology
  • reduced polycount in less visible areas
  • logicly merged meshes
  • normals are unlocked
  • triangulated mesh in necessary areas to prevent non planar faces

_________________________UV_________________________

Professional UV Layout:

  • uv's are well packed
  • texel density remaining the same (except hidden parts)
  • merged uv shells as much as possible
  • uv seams placed in hidden areas
  • reduced shell size in low visibility areas
  • checked UV direction with pattern layout
  • no distortion
  • for hard edges there is a cut on the uv, but not the over way
  • UV is straight where it possible

___________________________Textures________________________

Professional texture:

  • level of detail is constant through all textures, there are no too sharp or too blurry areas
  • pbr checker doesn’t have big red areas on both 30 and 50 srgb
  • materials are well defined on all the channels and have a good separation no visible texture seams
  • project is adjusted with unreal log fil

Formats inclus