
Opis
Camera360v3 - Lite FullDome - camera system for FullDome (Mono and 3D Stereo version)
Simplified functionality focused only on FullDome Mono and Stereo projection.
(If need 360, VR180, Spherical Mirror, Cylindrical, 2D stereo, please check Camera 360V3 full version)
This will allow you to purchase a plug-in with a limited budget.
This product is designed as an optimized solution that uses rendering with a single camera, which means that it will be enough for you to work even on a weak machine.
Product Status / Future Development
Camera360v3 is now a feature-complete product.
This means that the plugin already includes its final planned feature set and will no longer receive major new functionality, new projection systems, or large workflow expansions.
Camera360v3 will continue to be maintained for compatibility with supported Unreal Engine versions, and critical fixes may be provided when necessary.
If you need a more advanced and actively developed solution with expanded rendering features, modern workflow improvements, Cryptomatte/Object ID support, and future updates, please consider Camera Render Studio.
Camera Render Studio is my current main camera rendering solution and is recommended for users who need the most complete and actively updated toolset.
Help Widget Camera360v3: Link
Trailer: Youtube
Documentation: Link
Forum: Link
Telegramm Online Support: Link
Attention: This product does not contain Camera 360v1 and Camera 360v2 or Full Version Camera360v3.
This plugin only contains work with FullDome projection mono and stereo.
Features:
Raytracing, PathTracing , Lumen working;
Projection support: FullDome - Mono and 3D Stereo;
FOV 90-360
Works as a render pass for Movie Pipeline;
DLSS, Bloom, AA, Pathtracing, Stereo;
Mega Highresolution for Mono projection ~ 60k maybe more, for stereo 20k;
Dynamic IPD and Eye Convergence Distance (link information);
This plugin is focused on ease of operation.
Support JPG, PNG, EXR (Compassion support), BMP
Important! The following Unreal Engine plugins are required to use this product:
- MovieRenderPipeline
- MoviePipelineMaskRenderPass
- nDisplay
(Please enable them in your project: Edit → Plugins → check these plugins.)
Known issues:
Motion Vector support, TSR, Lumen (If using OneTaskSolution), or need using more AA samples.
You can use Actor Layers, Additional Post Process layer. All formats are supported. But you need to keep in mind that EXR is a rather slow format, I'm still working on optimizing the processing speed. To work with layers in stereo mode, you must activate the Use Mask For Seams. For Mono mode, you need to deactivate the Use Mask For Seams.
Cryptomatte (Object ID) is not supported. If you need to work with Cryptomatte, consider Camera Render Studio with an annual license.
At the moment, the plugin only works in image rendering mode. I will add the possibility of video conversion later.
The plugin is still in production and it will be gradually updated with functionality.
This is the initial version of the plugin, which will be improved for a very long time.





