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Média 1 pour l'article Real-Time Physics Necklaces for MetaHumans
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Description

Ready-to-use necklace assets featuring real-time physics simulation.

  

  The pack includes three variants: pearls, chain, and pendant, each with its own physics rig built with Control Rig

  Physics.

  HOW TO USE AND REPLACE NECKLACE MODEL: https://youtu.be/uWzScDAM5Js

  DEMO: https://youtu.be/TwmrDM9vIGU

  Features:

  •   Real-time physics simulation inside Unreal Engine (5.6 and 5.7)

  •   Three fully rigged variants (pearls / chain / pendant)

  •   Ready-to-use with MetaHumans (includes body collision physics asset)

  •   Physics can be baked down to keyframes

  Customizable

  

  Requirements:

  •   UE 5.6: enable the Physics Control plugin

  •   UE 5.7: enable BOTH plugins: Physics Control and Control Rig Physics (Epic split them in 5.7), then restart the editor

  Instructions:

  

  1.   Enable the required plugins (see Requirements) BEFORE opening the Control Rig assets.

  2.   In your MetaHuman blueprint, add a body component named Necklace and make it a child of the body.

  3. Edit collision capsules for better fit

  4.   Inside the component, put the chosen skeletal mesh asset and the animation blueprint.

  5. On the map, select the necklace skeletal mesh and checkbox "Update Animation in Editor"

  6.   Note about the tutorial video: it was recorded in UE 5.6. In UE 5.7 the only difference is the plugin step above,

  7.   Everything else is identical.

  Perfect for cinematic projects, trailers, and real-time animation workflows.

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